Marco Gomez

Software Engineer

Real-time graphics, bit-perfect deterministic simulations, game engines development, multiplayer and distributed systems, and high-performance web.

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About Me

Hi! I'm Marco Gomez, a Principal Software Engineer based in the United Kingdom, specializing in high-performance web applications, real-time 3D graphics, and interactive experiences.

For about 31 years I've been building software across a wide range of industries, eventually focusing my career on performance optimization, rendering technologies, and interactive experiences powered by WebGPU and WebGL.

Throughout my career I've led engineering teams, designed large-scale full-stack architectures, and built products like massively multiplayer online 3D platforms, game engines, renderers, games, developer tools, and web applications that push browsers beyond what most people think they're capable of.

I enjoy solving engineering problems where performance, scalability, and user experience matter equally.

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